Fhield Day 22
AI Generated Activities
de Lilli Thompson
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The games in this book were generated by a predictive text model (GPTJ6B) with human guidance and curation. Though the text of each game was fully machine-generated, the editors crafted prompts and sorted through many iterated attempts to assemble the completed rules. Human clarification was added to specify details that the AI-generated text omitted, attempting to stick to the ‘intention’ of the initial text.
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